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aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) NNNNAAAAMMMMEEEE animate - display a sequence of images on any workstation running X SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS aaaannnniiiimmmmaaaatttteeee [[[[ _o_p_t_i_o_n_s ............]]]] _f_i_l_e [ [ _o_p_t_i_o_n_s ...] _f_i_l_e ...] DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN aaaannnniiiimmmmaaaatttteeee displays a sequence of images on any workstation display running an X server. aaaannnniiiimmmmaaaatttteeee first determines the hardware capabilities of the workstation. If the number of unique colors in an image is less than or equal to the number the workstation can support, the image is displayed in an X window. Otherwise the number of colors in the image is first reduced to match the color resolution of the workstation before it is displayed. This means that a continuous-tone 24 bits-per-pixel image can display on a 8 bit pseudo-color device or monochrome device. In most instances the reduced color image closely resembles the original. Alternatively, a monochrome or pseudo-color image sequence can display on a continuous-tone 24 bits-per-pixel device. To help prevent color flashing on X server visuals that have colormaps, aaaannnniiiimmmmaaaatttteeee creates a single colormap from the image sequence. This can be rather time consuming. You can speed this operation up by reducing the colors in the image before you `animate' them. Use mmmmooooggggrrrriiiiffffyyyy to color reduce the images to a single colormap. See mmmmooooggggrrrriiiiffffyyyy((((1111)))) for details. Alternatively, you can use a _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p; or a static, direct, or true color visual. You can define a _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p with _x_s_t_d_c_m_a_p. See XXXXSSSSTTTTDDDDCCCCMMMMAAAAPPPP((((1111)))) for details. This method is recommended for colormapped X server because it eliminates the need to compute a global colormap. EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS To animate a set of images of a cockatoo, use: animate cockatoo.* To animate a cockatoo image sequence while using the _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p "best", use: xstdcmap -best animate -map best cockatoo.* To animate an image of a cockatoo without a border centered on a backdrop, use: animate +borderwidth -backdrop cockatoo.* Page 1 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) OOOOPPPPTTTTIIIIOOOONNNNSSSS ----bbbbaaaacccckkkkddddrrrroooopppp display the image centered on a backdrop. This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image sequence. The color of the backdrop is specified as the background color. Refer to XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS for details. ----ccccoooolllloooorrrrmmmmaaaapppp _t_y_p_e the type of colormap: SSSShhhhaaaarrrreeeedddd or PPPPrrrriiiivvvvaaaatttteeee. This option only applies when the default X server visual is _P_s_e_u_d_o_C_o_l_o_r or _G_r_a_y_S_c_a_l_e. Refer to ----vvvviiiissssuuuuaaaallll for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. Choose PPPPrrrriiiivvvvaaaatttteeee and the image colors appear exactly as they are defined. However, other clients may go "technicolor" when the image colormap is installed. ----ccccoooolllloooorrrrssss _v_a_l_u_e preferred number of colors in the image. The actual number of colors in the image may be less than your request, but never more. Note, this is a color reduction option. Images with less unique colors than specified with this option will have any duplicate or unused colors removed. Refer to qqqquuuuaaaannnnttttiiiizzzzeeee((((9999)))) for more details. Note, options ----ddddiiiitttthhhheeeerrrr, ----ccccoooolllloooorrrrssssppppaaaacccceeee, and ----ttttrrrreeeeeeeeddddeeeepppptttthhhh affect the color reduction algorithm. ----ccccoooolllloooorrrrssssppppaaaacccceeee _v_a_l_u_e the type of colorspace: GGGGRRRRAAAAYYYY, OOOOHHHHTTTTAAAA, RRRRGGGGBBBB, TTTTrrrraaaannnnssssppppaaaarrrreeeennnntttt, XXXXYYYYZZZZ, YYYYCCCCbbbbCCCCrrrr, YYYYIIIIQQQQ, YYYYPPPPbbbbPPPPrrrr, YYYYUUUUVVVV, or CCCCMMMMYYYYKKKK. Color reduction, by default, takes place in the RGB color space. Empirical evidence suggests that distances in color spaces such as YUV or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. Refer to qqqquuuuaaaannnnttttiiiizzzzeeee((((9999)))) for more details. The TTTTrrrraaaannnnssssppppaaaarrrreeeennnntttt color space behaves uniquely in that it preserves the matte channel of the image if it exists. Page 2 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) The ----ccccoooolllloooorrrrssss or ----mmmmoooonnnnoooocccchhhhrrrroooommmmeeee option is required for this option to take effect. ----ccccrrrroooopppp <_w_i_d_t_h>{%}_x<_h_e_i_g_h_t>{%}{+-}<_x _o_f_f_s_e_t>{+-}<_y _o_f_f_s_e_t> preferred size and location of the cropped image. See XXXX((((1111)))) for details about the geometry specification. To specify a percentage width or height instead, append %%%%. For example to crop the image by ten percent on all sides of the image, use ----ccccrrrroooopppp 11110000%%%%. Use cropping to apply image processing options, or display, only a particular area of an image. Use cropping to crop a particular area of an image. Use ----ccccrrrroooopppp 0000xxxx0000 to trim edges that are the background color. Add a x and y offset to leave a portion of the trimmed edges with the image. The equivalent X resource for this option is ccccrrrrooooppppGGGGeeeeoooommmmeeeettttrrrryyyy (class CCCCrrrrooooppppGGGGeeeeoooommmmeeeettttrrrryyyy). See XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS for details. ----ddddeeeellllaaaayyyy <_1/_1_0_0_t_h_s _o_f _a _s_e_c_o_n_d>_x<_s_e_c_o_n_d_s> display the next image after pausing. This option is useful for regulating the display of the sequence of images. _1/_1_0_0_t_h_s _o_f _a _s_e_c_o_n_d must expire before the display of the next image. The default is 6/100 of a second between each frame of the image sequence. The second value is optional. It specifies the number of _s_e_c_o_n_d_s to pause before repeating your animation sequence. ----ddddeeeennnnssssiiiittttyyyy <_w_i_d_t_h>_x<_h_e_i_g_h_t> vertical and horizontal resolution in pixels of the image. This option specifies an image density when decoding a Postscript or Portable Document page. The default is 72 pixels per inch in the horizontal and vertical direction. ----ddddiiiissssppppllllaaaayyyy _h_o_s_t:_d_i_s_p_l_a_y[._s_c_r_e_e_n] specifies the X server to contact; see XXXX((((1111)))). ----ddddiiiitttthhhheeeerrrr apply Floyd/Steinberg error diffusion to the image. The basic strategy of dithering is to trade intensity resolution for spatial resolution by averaging the intensities of several neighboring pixels. Images Page 3 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) which suffer from severe contouring when reducing colors can be improved with this option. The ----ccccoooolllloooorrrrssss or ----mmmmoooonnnnoooocccchhhhrrrroooommmmeeee option is required for this option to take effect. Use ++++ddddiiiitttthhhheeeerrrr to render Postscript without text or graphic aliasing. ----ggggaaaammmmmmmmaaaa _v_a_l_u_e level of gamma correction. The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from 0.8 to 2.3. You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delineated with slashes (i.e. 1.7/2.3/1.2). Use ++++ggggaaaammmmmmmmaaaa to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images). _o_f_f_s_e_t>{!}{<}{>} ----ggggeeeeoooommmmeeeettttrrrryyyy <_w_i_d_t_h>{%}_x<_h_e_i_g_h_t>{%}{+-}<_x _o_f_f_s_e_t>{+-}<_y preferred size and location of the Image window. See XXXX((((1111)))) for details about the geometry specification. By default, the window size is the image size and the location is chosen by you when it is mapped. By default, the width and height are maximum values. That is, the image is expanded or contracted to fit the width and height value while maintaining the aspect ratio of the image. Append an exclamation point to the geometry to force the image size to exactly the size you specify. For example, if you specify 666644440000xxxx444488880000!!!! the image width is set to 640 pixels and height to 480. If only one factor is specified, both the width and height assume the value. To specify a percentage width or height instead, append %%%%. The image size is multiplied by the width and height percentages to obtain the final image dimensions. To increase the size of an image, use a value greater than 100 (e.g. 125%). To decrease an image's size, use a percentage less than 100. Use >>>> to change the dimensions of the image _o_n_l_y if its Page 4 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) size exceeds the geometry specification. <<<<>>>> resizes the image _o_n_l_y if its dimensions is less than the geometry specification. For example, if you specify 666644440000xxxx444488880000>>>> and the image size is 512x512, the image size does not change. However, if the image is 1024x1024, it is resized to 640x480. When displaying an image on an X server, <_x _o_f_f_s_e_t> and <_y _o_f_f_s_e_t> is relative to the root window. The equivalent X resource for this option is ggggeeeeoooommmmeeeettttrrrryyyy (class GGGGeeeeoooommmmeeeettttrrrryyyy). See XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS for details. ----iiiinnnntttteeeerrrrllllaaaacccceeee _t_y_p_e the type of interlacing scheme: NNNNoooonnnneeee, LLLLiiiinnnneeee, PPPPllllaaaannnneeee, or PPPPaaaarrrrttttiiiittttiiiioooonnnn. The default is NNNNoooonnnneeee. This option is used to specify the type of interlacing scheme for raw image formats such as RRRRGGGGBBBB or YYYYUUUUVVVV. NNNNoooonnnneeee means do not interlace (RGBRGBRGBRGBRGBRGB...), LLLLiiiinnnneeee uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and PPPPllllaaaannnneeee uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...). PPPPaaaarrrrttttiiiittttiiiioooonnnn is like plane except the different planes are saved to individual files (e.g. image.R, image.G, and image.B). Use LLLLiiiinnnneeee, or PPPPllllaaaannnneeee to create an interlaced GIF or progressive JPEG image. ----mmmmaaaapppp _t_y_p_e display image using this _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p type. Choose from these _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p types: best default gray red green blue The _X _s_e_r_v_e_r must support the _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p you choose, otherwise an error occurs. Use lllliiiisssstttt as the type and aaaannnniiiimmmmaaaatttteeee((((1111)))) searches the list of colormap types in top-to-bottom order until one is located. See xxxxssssttttddddccccmmmmaaaapppp((((1111)))) for one way of creating _S_t_a_n_d_a_r_d _C_o_l_o_r_m_a_p_s. ----mmmmoooonnnnoooocccchhhhrrrroooommmmeeee transform the image to black and white. ----rrrreeeemmmmooootttteeee _s_t_r_i_n_g Page 5 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) execute a command in an remote display process. The only command recognized at this time is the name of an image file to load. ----rrrroooottttaaaatttteeee _d_e_g_r_e_e_s{<}{>} apply Paeth image rotation to the image. Use >>>> to rotate the image _o_n_l_y if its width exceeds the height. <<<< rotates the image _o_n_l_y if its width is less than the height. For example, if you specify ----99990000>>>> and the image size is 480x640, the image is not rotated by the specified angle. However, if the image is 640x480, it is rotated by -90 degrees. Empty triangles left over from rotating the image are filled with the color defined as bbbboooorrrrddddeeeerrrrccccoooolllloooorrrr (class bbbboooorrrrddddeeeerrrrCCCCoooolllloooorrrr). ----sssscccceeeennnneeee _v_a_l_u_e{-_v_a_l_u_e} image scene number. Use this option to specify an image sequence with a single filename. See the discussion of _f_i_l_e below for details. ----ssssiiiizzzzeeee <_w_i_d_t_h>{%}_x<_h_e_i_g_h_t>{%}{+_o_f_f_s_e_t}{!} width and height of the image. Use this option to specify the width and height of raw images whose dimensions are unknown such as GGGGRRRRAAAAYYYY, RRRRGGGGBBBB, or CCCCMMMMYYYYKKKK. In addition to width and height, use ----ssssiiiizzzzeeee to skip any header information in the image or tell the number of colors in a MMMMAAAAPPPP image file, (e.g. -size 640x512+256). ----ttttiiiittttlllleeee _s_t_r_i_n_g assign a title to the displayed image. Use this option to assign a specific title to the image. This is assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, or scene number in the label by embedding special format characters. Embed %%%%ffff for filename, %%%%dddd for directory, %%%%eeee for filename extention, %%%%tttt for top of filename, %%%%mmmm for magick, %%%%wwww for width, %%%%hhhh for height, %%%%pppp for page number, %%%%ssss for scene number, or %%%%bbbb for file size in kilobytes. For example, -title "%m:%f %wx%h" Page 6 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) produces an image title of MMMMIIIIFFFFFFFF::::bbbbiiiirrrrdddd....mmmmiiiiffffffff 555511112222xxxx444488880000 for an image titled bbbbiiiirrrrdddd....mmmmiiiiffffffff and whose width is 512 and height is 480. ----ttttrrrreeeeeeeeddddeeeepppptttthhhh _v_a_l_u_e Normally, this integer value is zero or one. A zero or one tells aaaannnniiiimmmmaaaatttteeee to choose a optimal tree depth for the color reduction algorithm. An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to qqqquuuuaaaannnnttttiiiizzzzeeee((((9999)))) for more details. The ----ccccoooolllloooorrrrssss or ----mmmmoooonnnnoooocccchhhhrrrroooommmmeeee option is required for this option to take effect. ----vvvveeeerrrrbbbboooosssseeee print detailed information about the image. This information is printed: image scene number; image name; image size; the image class (_D_i_r_e_c_t_C_l_a_s_s or _P_s_e_u_d_o_C_l_a_s_s); the total number of unique colors; and the number of seconds to read and transform the image. Refer to mmmmiiiiffffffff((((5555)))) for a description of the image class. If ----ccccoooolllloooorrrrssss is also specified, the total unique colors in the image and color reduction error values are printed. Refer to qqqquuuuaaaannnnttttiiiizzzzeeee((((9999)))) for a description of these values. ----vvvviiiissssuuuuaaaallll _t_y_p_e animate images using this visual type. Choose from these visual classes: StaticGray GrayScale StaticColor PseudoColor TrueColor DirectColor default _v_i_s_u_a_l _i_d The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen. Page 7 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) ----wwwwiiiinnnnddddoooowwww _i_d set the background pixmap of this window to the image. _i_d can be a window id or name. Specify rrrrooooooootttt to select X's root window as the target window. By default the image is tiled onto the background of the target window. If ----bbbbaaaacccckkkkddddrrrroooopppp or ----ggggeeeeoooommmmeeeettttrrrryyyy are specified, the image is surrounded by the background color. Refer to XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS for details. The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use ----ccccoooolllloooorrrrssss to reduce the number of colors. In addition to those listed above, you can specify these standard X resources as command line options: ----bbbbaaaacccckkkkggggrrrroooouuuunnnndddd, ----bbbboooorrrrddddeeeerrrrccccoooolllloooorrrr, ----bbbboooorrrrddddeeeerrrrwwwwiiiiddddtttthhhh, ----ffffoooonnnntttt, ----ffffoooorrrreeeeggggrrrroooouuuunnnndddd, ----iiiiccccoooonnnnGGGGeeeeoooommmmeeeettttrrrryyyy, ----iiiiccccoooonnnniiiicccc, ----mmmmaaaatttttttteeeeccccoooolllloooorrrr, ----nnnnaaaammmmeeee, or ----ttttiiiittttlllleeee. See XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS for details. Any option you specify on the command line remains in effect until it is explicitly changed by specifying the option again with a different effect. For example, to animate two images, the first with 32 colors and the second with only 16 colors, use: animate -colors 32 cockatoo.1 -colors 16 cockatoo.2 Options are processed in command line order. Any option you specify on the command line remains in effect until it is explicitly changed by specifying the option again with a different effect. By default, the image format is determined by its magic number. To specify a particular image format, precede the filename with an image format name and a colon (i.e. ps:image) or specify the image type as the filename suffix (i.e. image.ps). See ccccoooonnnnvvvveeeerrrrtttt((((1111)))) for a list of valid image formats. When you specify XXXX as your image type, the filename has special meaning. It specifies an X window by id, name, or rrrrooooooootttt. If no filename is specified, the window is selected by clicking the mouse in the desired window. Specify _f_i_l_e as - for standard input, If _f_i_l_e has the extension ....ZZZZ or ....ggggzzzz, the file is uncompressed with uuuunnnnccccoooommmmpppprrrreeeessssssss or gggguuuunnnnzzzziiiipppp respectively. Precede the image file name with | to pipe from a system command. Page 8 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) Use an optional index enclosed in brackets after a file name to specify a desired subimage of a multi-resolution image format like Photo CD (e.g. img0001.pcd[4]) or a range for MPEG images (e.g. video.mpg[50-75]). A subimage specification can be disjoint (e.g. image.tiff[2,7,4]). For raw images, specify a subimage with a geometry (e.g. -size 640x512 image.rgb[320x256+50+50]). Single images are read with the filename you specify. Alternatively, you can animate an image sequence with a single filename. Define the range of the image sequence with -_s_c_e_n_e. Each image in the range is read with the filename followed by a period (....) and the scene number. You can change this behavior by embedding a pppprrrriiiinnnnttttffff format specification in the file name. For example, -scene 0-9 image%02d.miff animates files image00.miff, image01.miff, through image09.miff. Image filenames may appear in any order on the command line if the image format is _M_I_F_F (refer to mmmmiiiiffffffff((((5555)))) and the sssscccceeeennnneeee keyword is specified in the image. Otherwise the images will display in the order they appear on the command line. BBBBUUUUTTTTTTTTOOOONNNNSSSS Press any button to map or unmap the Command widget. See the next section for more information about the Command widget. CCCCOOOOMMMMMMMMAAAANNNNDDDD WWWWIIIIDDDDGGGGEEEETTTT The Command widget lists a number of sub-menus and commands. They are Animate Open Play Step Repeat Auto Reverse Speed Faster Slower Direction Forward Reverse Help Help Browse Documentation About Display Image Info Page 9 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) Quit Menu items with a indented triangle have a sub-menu. They are represented above as the indented items. To access a sub-menu item, move the pointer to the appropriate menu and press a button and drag. When you find the desired sub-menu item, release the button and the command is executed. Move the pointer away from the sub-menu if you decide not to execute a particular command. KKKKEEEEYYYYBBBBOOOOAAAARRRRDDDD AAAACCCCCCCCEEEELLLLEEEERRRRAAAATTTTOOOORRRRSSSS Accelerators are one or two key presses that effect a particular command. The keyboard accelerators that aaaannnniiiimmmmaaaatttteeee((((1111)))) understands is: CCCCttttllll++++OOOO Press to load an image from a file. ssssppppaaaacccceeee Press to display the next image in the sequence. <<<< Press to speed-up the display of the images. Refer to ----ddddeeeellllaaaayyyy for more information. >>>> Press to slow the display of the images. Refer to ----ddddeeeellllaaaayyyy for more information. FFFF1111 Press to display helpful information about aaaannnniiiimmmmaaaatttteeee((((1111)))). FFFFiiiinnnndddd Press to browse documentation about IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk. ???? Press to display information about the image. Press any key or button to erase the information. This information is printed: image name; image size; and the total number of unique colors in the image. CCCCttttllll----qqqq Press to discard all images and exit program. XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS aaaannnniiiimmmmaaaatttteeee options can appear on the command line or in your X resource file. Options on the command line supersede values specified in your X resource file. See XXXX((((1111)))) for more information on X resources. All aaaannnniiiimmmmaaaatttteeee options have a corresponding X resource. In addition, the aaaannnniiiimmmmaaaatttteeee program uses the following X resources: bbbbaaaacccckkkkggggrrrroooouuuunnnndddd ((((_c_l_a_s_s BBBBaaaacccckkkkggggrrrroooouuuunnnndddd)))) Specifies the preferred color to use for the Image Page 10 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) window background. The default is #ccc. bbbboooorrrrddddeeeerrrrCCCCoooolllloooorrrr ((((_c_l_a_s_s BBBBoooorrrrddddeeeerrrrCCCCoooolllloooorrrr)))) Specifies the preferred color to use for the Image window border. The default is #ccc. bbbboooorrrrddddeeeerrrrWWWWiiiiddddtttthhhh ((((_c_l_a_s_s BBBBoooorrrrddddeeeerrrrWWWWiiiiddddtttthhhh)))) Specifies the width in pixels of the Image window border. The default is 2. ffffoooonnnntttt ((((_c_l_a_s_s FFFFoooonnnntttt oooorrrr FFFFoooonnnnttttLLLLiiiisssstttt)))) Specifies the name of the preferred font to use in normal formatted text. The default is 14 point _H_e_l_v_e_t_i_c_a. ffffoooorrrreeeeggggrrrroooouuuunnnndddd ((((_c_l_a_s_s FFFFoooorrrreeeeggggrrrroooouuuunnnndddd)))) Specifies the preferred color to use for text within the Image window. The default is black. ggggeeeeoooommmmeeeettttrrrryyyy ((((_c_l_a_s_s ggggeeeeoooommmmeeeettttrrrryyyy)))) Specifies the preferred size and position of the image window. It is not necessarily obeyed by all window managers. iiiiccccoooonnnnGGGGeeeeoooommmmeeeettttrrrryyyy ((((_c_l_a_s_s IIIIccccoooonnnnGGGGeeeeoooommmmeeeettttrrrryyyy)))) Specifies the preferred size and position of the application when iconified. It is not necessarily obeyed by all window managers. iiiiccccoooonnnniiiicccc ((((_c_l_a_s_s IIIIccccoooonnnniiiicccc)))) This resource indicates that you would prefer that the application's windows initially not be visible as if the windows had be immediately iconified by you. Window managers may choose not to honor the application's request. mmmmaaaatttttttteeeeCCCCoooolllloooorrrr ((((_c_l_a_s_s MMMMaaaatttttttteeeeCCCCoooolllloooorrrr)))) Specify the color of windows. It is used for the backgrounds of windows, menus, and notices. A 3D effect is achieved by using highlight and shadow colors derived from this color. Default value: #ddd. nnnnaaaammmmeeee ((((_c_l_a_s_s NNNNaaaammmmeeee)))) This resource specifies the name under which resources for the application should be found. This resource is useful in shell aliases to distinguish between invocations of an application, without resorting to creating links to alter the executable file name. The default is the application name. sssshhhhaaaarrrreeeeddddMMMMeeeemmmmoooorrrryyyy ((((_c_l_a_s_s SSSShhhhaaaarrrreeeeddddMMMMeeeemmmmoooorrrryyyy)))) This resource specifies whether animate should attempt Page 11 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the MIT-SHM extension. Otherwise, this resource is ignored. The default is True. tttteeeexxxxtttt____ffffoooonnnntttt ((((_c_l_a_s_s tttteeeexxxxttttFFFFoooonnnntttt)))) Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point _C_o_u_r_i_e_r. ttttiiiittttlllleeee ((((_c_l_a_s_s TTTTiiiittttlllleeee)))) This resource specifies the title to be used for the Image window. This information is sometimes used by a window manager to provide some sort of header identifying the window. The default is the image file name. EEEENNNNVVVVIIIIRRRROOOONNNNMMMMEEEENNNNTTTT ddddiiiissssppppllllaaaayyyy To get the default host, display number, and screen. SSSSEEEEEEEE AAAALLLLSSSSOOOO ddddiiiissssppppllllaaaayyyy((((1111)))),,,, iiiimmmmppppoooorrrrtttt((((1111)))),,,, mmmmoooonnnnttttaaaaggggeeee((((1111)))),,,, mmmmooooggggrrrriiiiffffyyyy((((1111)))),,,, ccccoooonnnnvvvveeeerrrrtttt((((1111)))),,,, ccccoooommmmbbbbiiiinnnneeee((((1111)))),,,, xxxxttttpppp((((1111)))) CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT Copyright 1998 E. I. du Pont de Nemours and Company Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files ("ImageMagick"), to deal in ImageMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of ImageMagick, and to permit persons to whom the ImageMagick is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of ImageMagick. The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall E. I. du Pont de Nemours and Company be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with ImageMagick or the use or other dealings in ImageMagick. Except as contained in this notice, the name of the E. I. du Pont de Nemours and Company shall not be used in advertising Page 12 (printed 12/17/98) aaaannnniiiimmmmaaaatttteeee((((1111)))) IIIImmmmaaaaggggeeeeMMMMaaaaggggiiiicccckkkk ((((1111 MMMMaaaayyyy 1111999999994444)))) aaaannnniiiimmmmaaaatttteeee((((1111)))) or otherwise to promote the sale, use or other dealings in ImageMagick without prior written authorization from the E. I. du Pont de Nemours and Company. AAAACCCCKKKKNNNNOOOOWWWWLLLLEEEEDDDDGGGGEEEEMMMMEEEENNNNTTTTSSSS The MIT X Consortium for making network transparent graphics a reality. Michael Halle, Spatial Imaging Group at MIT, for the initial implementation of Alan Paeth's image rotation algorithm. David Pensak, E. I. du Pont de Nemours and Company, for providing a computing environment that made this program possible. Paul Raveling, USC Information Sciences Institute, for the original idea of using space subdivision for the color reduction algorithm. AAAAUUUUTTTTHHHHOOOORRRRSSSS John Cristy, E.I. du Pont de Nemours and Company Incorporated Page 13 (printed 12/17/98)